This project is no longer being actively developed. Please check out Virieo, Vorp-x or Tridef if you are looking for an alternative.
The documentation for Stereoificator is now being maintained via the projects Github Wiki. The Wiki should be your primary reference for understanding how to configure Stereoificator.
**Remember that if a game needs the d3d9.dll copied into its directory then you have to do that again if you install a new version of Stereoificator.**
Current Stable Release: v0.02.0000a, Src, Documentation, Change Log
- Can copy over v0.01.0005a replacing old files. If you are using a version older than v0.01.0005a delete it before using this version.
- Fixed a lot of the shadow and lighting issues in the Left 4 Dead games (and broke water reflections in the process, which is why the changes haven't been applied to any other source games).
- Rift arrived! So I've gone through and set up default sensitivity settings that produce 1:1 tracking. The wiki documentation (game configuration) has been updated with the game settings you should use with the updated profiles.
- HUDs in Borderlands and Borderlands 2 are now scaleable so that they can be seen properly, they can also have their separation adjusted to provide apparent depth. Adjust separation with F4/F5 and scaling with ctrl-F4/ctrl-F5.
- Fixed the dead zone in the tracking if you moved your head too slowly (how any one was using it with this I don't know, drove me crazy in 5 minutes).
- Fixed the issue with the tracking that was limiting maximum turn speed.
- Experimental support for forcing games to display on the Rift. This is disabled by default as it needs some work to make it a bit more user friendly. For instructions on how to use this feature see "forceAdapterNumber" in config.xml documentation
- Some debug stuff that hasn't been documented yet. Will be documented here.
- Fixed crash if Oculus Tracker selected but Rift not connected.
- Changed auto-save behaviour to be time based rather than elapsed frame based (saves settings 3 seconds after last change made using controls rather than the 500 frames it was using).
- A lot of 'under the hood' fixes and changes.
- Added a couple of contributed profiles. Added to list.
Caution: Generally everyone should stick with the Current Stable Release above. Any Experimental Releases in this section are likely to be unstable and break a lot of things. They are quick tests of features and generally break more things than they add.
None at this time.